Practice Times & Splits

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Good Ol' Boy

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This is not meant to be a "peeing" contest but more for those of us who shoot competitively to compare and maybe learn how to get better. If you're already Miculek or Leatham or whatever than feel free to share your wealth of knowledge.

So I got a Pocket Pro for Christmas and just got a chance to play with it today for the first time. I was using a mobile app which was apparently way off of real time. I shoot IDPA SSP and am UN. I just got serious about it (5 matches a month) this September.

Today's session was in my regular gear, G17, Cloak Mod 2 OWB holster, kydex double mag holder and typical 5.11 vest. Target was a 66% ISPC AR500 target shot at approximately 12-13yds.

Taking the time to get baseball sized groups in the zero I was staying right around 2 seconds give or take a few hundredths for draw to shots on target. When I really pushed it I got in the 1.7-1.8's but some shots opened into 1's. My best was a 1.76. I have no idea how this compares for draw first shot on target.

Splits I feel like are my weakness. No matter the drill I averaged around .30 with my best being .24. I know that's not great so advice is welcome.

Lastly are reloads. Again no matter the drill I was staying around 2.4-2.5 with my fastest being a 2.37. I dont know but that seems really slow.

I do plenty of dry drills so I'm putting in time there. I shoot quite a bit every week between matches and practice, as much as I can afford to time wise.


So advice is welcome and for those of you that practice with a timer please share what times you're getting and any techniques you use.
 
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Someone who shoots more idpa than me will respond I'm sure, but that doesn't sound too bad to me. IMO accuracy is a little more important than speed in idpa. In uspsa i think speed is a little more important.
Another thing to keep in mind, most of the time when you're drawing from the holster you are also beginning your movement to a shooting position. So raw speed of draw is not all that important. Trying to get that extra 1/2 second on the draw but getting a minus 1 second because you were going too fast is not the way to go.
 
Another thing to keep in mind, most of the time when you're drawing from the holster you are also beginning your movement to a shooting position.



Every person that designs stages does it differently. I would say that your statement is true probably 50% of the time with the group I run with.

So it's not as relevant with the folks I shoot with and may be more relevant with other folks. All the more reason I'd love to expand the matches/groups I shoot with but at this time I'm doing about all I can time wise. Still I get what you're saying and it IS relevant.
 
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a .30 split for a guaranteed -0 at 12-13 yards is fine. Transitions are more important than splits anyway.

Those reloads need work though. What sort of dryfire drills are you doing?

That comment about IDPA vs USPSA triggers me but you can have your opinions if you want.

Post a video if you want some specific advice
 
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if you haven't been to brian enos' forum, you should definitely visit and spend the rest of christmas holidays reading all sorts of mindset and techniques from very talented folks.

+1 on being triggered
 
You can do the math on any stage and see what is most important.

Take stage times to start with and work back from there.

What is the average raw time on the next 18 round stage you encounter?

From your .030 splits we know of takes you around 5.4 seconds to shoot 18 rounds.

+2 seconds for the draw brings us to 7.4 seconds.

Another 2.5 seconds for the reload for a total of 9.4 seconds.

It doesn’t take long at that point to realize that many IDPA stages have lots of time wasted on things that are not drawing, reloading or pulling the trigger.

I have won matches against not only faster but better shooters too but if you are slower and not as accurate, it has to be done between shooting positions.

Next time you see someone, with similar abilities, shoot a 24.xx, 18 round stage think about what they did to more than double the time it took to complete vs shoot and how to mitigate the delay.
 
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