Computer Games & Guns.

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Old Fuff

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The Old Fuff isn't into computer games, but he couldn't help but notice the relationship between some games and guns. I don't mean the game's content so much as the desire of some authorities to protect us from ourselves. In both cases it would seem that banning is a questionable way to get what they want, and may actually be counterproductive to their intentions. Next time you get into a discussion with an anti-gunner that wants to ban this or that - for the children of course - you might point out this aspect of the situation, and point out that as a rule banning often increases the popularity of something rather then reduce it.

Game Suspension Could Boost Interest
June 22, 2007 10:04 PM EDT

The decision by Take-Two Interactive Software Inc. to suspend distribution of the violent video game "Manhunt 2" could actually end up boosting demand from curious gamers, industry analysts said Friday.

Analysts do not believe the move will harm the company's long-term bottom line. And if the game ever sees the light of day, the current controversy could give the title "a lot more exposure that would actually benefit game sales in the long run," said Colin Sebastian, senior research analyst at Lazard Capital Markets.

"Manhunt 2," initially slated for a July release on Nintendo Co.'s Wii and Sony Corp.'s PlayStation 2, depicts the escape of an amnesiac scientist and a psychotic killer from an asylum and their subsequent epic killing spree.

Following bans by Britain and Ireland, as well as a ratings flap in the United States, Take-Two said late Thursday it was reviewing its options.

"We believe in freedom of creative expression, as well as responsible marketing, both of which are essential to our business of making great entertainment," the company said.

The game received a preliminary "Adults Only" rating in the United States from the industry's self-governed ratings body, the Entertainment Software Rating Board, restricting sales to customers 18 and older.

More importantly, such titles aren't stocked by large retailers such as Wal-Mart Stores Inc., and all three console makers - Microsoft Corp., Nintendo and Sony - do not allow "AO" games on their systems.

Take-Two still could appeal the rating or craft a toned-down version that meets the less-stringent "Mature" rating for players 17 and older.

It's a move anticipated by analysts, but no indication was given on the fate of the title as of Friday. Telephone messages left with a Take-Two company spokesman were not returned, and a spokesman for its Rockstar Games division, which created "Manhunt 2," declined comment.

"It's free publicity," Sebastian said. "Consumer backlash is a risk but at the end of the day if it's rated `M' the retailers will take it."

Added Rick Munarriz, a senior analyst with The Motely Fool: "If anything, with this suspension there's going to be a demand for it because of the controversy."

Investors also seemed unfazed as Take-Two shares rose 21 cents, or 1 percent, to $20.82 in trading Friday.

Take-Two and Rockstar still have a marquee franchise on tap for a fall release.

"Grand Theft Auto IV," the latest in a series of urban crime games, should prove to be the real money maker when it is released on the PlayStation 3 and Microsoft's Xbox 360 in October.

Previous versions have been top-sellers, and Sebastian said any financial hit from "Manhunt 2" would be more than offset by the new "GTA" game.
"Relative to Grand Theft Auto it's a lot less significant," Sebastian said of "Manhunt 2." "Grand Theft Auto is the key driver. This is a second-tier title."

The previous game in the series, "Grand Theft Auto: San Andreas," was at the center of a ratings controversy two years ago that sparked a Congressional inquiry.

Rockstar was forced to replace its first edition of "San Andreas" after a hacker discovered a password-protected game inside it that involved a sexual encounter.

This year has already been a turbulent one for Take-Two, which recently underwent a shareholder coup that ousted its chief executive and nearly all of its board.

The company said earlier this month that layoffs were likely as part of a restructuring effort designed to cut costs by about $25 million a year by 2008. Specific numbers haven't been released. Take-Two has about 2,100 employees.

It's not clear what effect the "San Andreas" controversy had on sales, as the title had already been available for months by the time the hack was discovered. In 2004, the year it was released, "San Andreas" was the top seller with more than 5.1 million copies sold in the U.S., according to market analyst NPD Group.

Controversies like "Manhunt 2" are to be expected for a company with a reputation for publishing edgy content, said Munarriz, the analyst.

"You have a company that's always lived in the gray area," he said. "These games are controversial and that's part of the allure."

http://enews.earthlink.net/article/tec?guid=20070622/467b4940_3ca6_1552620070622369423453
 
Case in point - banning is counterproductive.

Explicit lyrics labelling turned out to be a real boon for the heavy metal and rap music industry. It made it easier for kids to shop for music.

Dee Snider (Twisted Sister) and Vince Neil (Motley Crue) were both quoted as saying it was one of the best things that ever happened for their sales.

jeepmor
 
Look, it was only banned in those silly places where the people have only the rights the ruling class allows them to have.

As for here? It isn't banned, you just have to be 18 to buy it. So what if walmart doesn't sell it, walmart doesn't sell hardcore porn either, yet the lack of such a product at walmart has never altered my interest level in the stuff, nor do I see it's absence in walmart as a first amendment issue.

Now with the internet it is no big deal at all if a major retailer decideds carrying somethign is against their image. Just buy on line.

I think more things SHOULD be restricted to 'adults only' but I don't see 'adults only' as any sort of ban.
 
It seems to me that it is really popular to blame everything but the transgressor. I think we need to point fingers and lay blame with those responsible. Enough of this nature versus nurture. People make choices and need to be held accountable.
 
...the desire of some authorities to protect us from ourselves.

This idea that "some people need to be saved for themselves, for their own good" is called Paternalism and is a fundamental part of liberalism as well as socialism.

Liberals tend to want to defuse themselves of personal responsibility in favor of being taken care of by the government. The government is more than willing to take care of the people because in doing so, people empower the government giving it dominion over them. Thomas Hobbs talks about such a social-contract in his book The Leviathan.

According to Hobbs' people surrender themselves to the rule of an entity, The Leviathan, that they create and empower in order to maintain peace and security. Once such an entity is formed, people that willing serve this entity are quick to tell others that that don't serve this entity that this entity knows better than they do about how to live their own lives.

For example, some people are killing to incur the risks to their health to smoke. However, their are others that think smokers "need to be saved from themselves." To accomplish this they push for the creation and enforcement of laws by the Leviathan they serve.
 
Rockstar was forced to replace its first edition of "San Andreas" after a hacker discovered a password-protected game inside it that involved a sexual encounter.

Um no. You actually had to go out to the internet and download a third-party completely unrelated to Rockstar games patch to get it to show up. There was absolutely no way to access it without the hacker's extra code.

But that's old news.
 
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