I'm writing down an idea for a game, and need to specify what mechanics will exist and how exactly they will work. One thing I cannot find an answer to is how tumbling works, both in flight and on impact on flesh.
First, let's assume an omniscient shooter that can account for gravity, wind, air resistance, etc firing an average military grade(lets assume not hand loaded) round out of an averagely maintained military firearm. From what I can understand, rounds have some subtle amount of tumbling in flight from imperfections in the round, which can have an effect on flight trajectory, which has an effect on accuracy.
Assuming the above, can the effects of tumbling on flight trajectory be noticed? Is this just the combined effect of other external factors? Can external factors, such as wind or the round slowing down increase the amount of tumbling in flight? If so. how much of tumbling is external factors and how much is it imperfections in the round? And when somebody says that a round is more accurate, do they also refer to the amount of tumbling a round has, or are they just referring to how easy it is to place a shot when faced with external factors? So for example, if you were to program a match round, would you differentiate it from a standard round by it being less affected by wind and air resistance or by decreased tumbling in flight?
Second, what determines what trajectory and direction the round takes when it tumbles inside a fleshy target? Angle of impact? Tumbling in flight? Inconsistence in the fleshy material it is traveling through? Is it something that is better to be just randomized instead of simulated?
First, let's assume an omniscient shooter that can account for gravity, wind, air resistance, etc firing an average military grade(lets assume not hand loaded) round out of an averagely maintained military firearm. From what I can understand, rounds have some subtle amount of tumbling in flight from imperfections in the round, which can have an effect on flight trajectory, which has an effect on accuracy.
Assuming the above, can the effects of tumbling on flight trajectory be noticed? Is this just the combined effect of other external factors? Can external factors, such as wind or the round slowing down increase the amount of tumbling in flight? If so. how much of tumbling is external factors and how much is it imperfections in the round? And when somebody says that a round is more accurate, do they also refer to the amount of tumbling a round has, or are they just referring to how easy it is to place a shot when faced with external factors? So for example, if you were to program a match round, would you differentiate it from a standard round by it being less affected by wind and air resistance or by decreased tumbling in flight?
Second, what determines what trajectory and direction the round takes when it tumbles inside a fleshy target? Angle of impact? Tumbling in flight? Inconsistence in the fleshy material it is traveling through? Is it something that is better to be just randomized instead of simulated?