westernrover
Member
- Joined
- May 4, 2018
- Messages
- 1,613
There's a book about it called "The Red Badge of Courage." It's set in the war between the States. The title refers to something a little further into the protagonist's dilemma, but the book does deal with the soldier's first and subsequent experiences in combat.
A friend of mine who experienced combat in Afghanistan with the US Marines remarked something like what was mentioned in the thread already -- that he saw the gung-ho rambo guy in his squad lose it, and the nerdy guy that nobody expected went full-on medal of honor. It's definitely a voyage into the unknown.
I don't think that unprobed depths of the human psyche are a justification for dereliction of duty. We should be aware that this happens. I recall reading someone, I don't remember who, wrote that if someone didn't hesitate to take an available shot on game, they would be willing to go into combat with that person, and if they hesitated, they wouldn't have much confidence in them. It seems like a reasonable test. The game usually doesn't present a danger and shouldn't invoke fear, but a portion of what causes avoidance is a lack of conviction to do one's part. The effect the fear of death has on a person is hard to test without assuming the risk, but the conviction to kill a game animal without hesitation seems like a reasonable and practical test for the conviction to (potentially) kill a person who needs to be stopped (potentially killed).
A friend of mine who experienced combat in Afghanistan with the US Marines remarked something like what was mentioned in the thread already -- that he saw the gung-ho rambo guy in his squad lose it, and the nerdy guy that nobody expected went full-on medal of honor. It's definitely a voyage into the unknown.
I don't think that unprobed depths of the human psyche are a justification for dereliction of duty. We should be aware that this happens. I recall reading someone, I don't remember who, wrote that if someone didn't hesitate to take an available shot on game, they would be willing to go into combat with that person, and if they hesitated, they wouldn't have much confidence in them. It seems like a reasonable test. The game usually doesn't present a danger and shouldn't invoke fear, but a portion of what causes avoidance is a lack of conviction to do one's part. The effect the fear of death has on a person is hard to test without assuming the risk, but the conviction to kill a game animal without hesitation seems like a reasonable and practical test for the conviction to (potentially) kill a person who needs to be stopped (potentially killed).