Videogame with correct gun handling

Status
Not open for further replies.

Lightsped

Member
Joined
Feb 2, 2003
Messages
1,241
Location
Kennesaw, Georgia
Check out the upcoming Metal Gear Solid - Snake Eater for PS2. Can you believe that the character actually has his finger OFF the trigger? Could this be a first for videogames?

metal-gear-solid-3-snake-eater-200405110800996.jpg

mgs3_031604__031604_003.jpg

metalgearsolid3_033104_001.jpg
 
Wow, games sure have changed since I was big into them.
I used to play Metal Gear for hours... on my 8 bit Nintendo in the late 80's.
:D

Good to see some common safety techniques make its way into video games.
 
The MGS games have had some good gun moments.

Revolver Ocelot's Colt SAA, Meryl's Desert Eagle, etc. Methinks somebody on the team is a gun aficionado.
 
Now if Snake could loose the gay '80s looking headband, mullet and cheezy Chuck Norris beard he'd finaly be cool.

He looks like a roady for Loverboy.

:neener:
 
The Metal Gear games are getting better and better about gunhandling. Metal Gear Solid 2, while sort of lame in the plot, had great gunhandling and shooting... the gun is in low-ready until you aim it, at which point you can switch to first-person view and use the sights to aim.

They actually just re-made Metal Gear Solid (they're calling it "twin snakes" this time) for gamecube :rolleyes: and it has the same excellent gunhandling as MGS2.

Wes
 
The majority of the games I play, you don't get to see the right side of the firearm most of the time. But for those where you can see, pretty abysmal. Finger on trigger is the big one I see most, IIRC.

To be honest, I am more worried about playing the game than correct gun handling when I'm playing.
 
Nice. I think that as technology improves to the point where such things can be seen, we might see them more often. After all, when you're tweaking a wire mesh for that hand, it's easier to put such details in than when you're explaining to Jared the extra what you want him to do. Besides, geeks make games, and they tend to be more meticulous than actors.
 
Yes, I believe it's set in the '60s.

I don't know if you've ever played the games (I'm a geek, I'll admit it), but the character that everyone thinks is Snake in this one is actually "Big Boss." Solid Snake is actually a clone of him.

:rolleyes: I'm a dork.

Wes
 
What about the C-mag in the first shot? Does that fit a 60s gun?
And I don't think the handguards are correct on Snake's Ar15 either.
 
The Metal Gear series has become so insanely popular that the production costs per game are more than what a normal japanese godzilla movie cost (about $10 million USD). With such a huge budget, the team was allowed to bring in military and weapons advisors. Actions like enemies clearing rooms you were spotted in and such were modeled after real life tactics. Weapons are also modeled after real life weapons and given real names (no generic "shotgun" or "assault rifle").

Metal Gear Solid 3 brings camoflauge into the series. You have to wear certain clothing and face paint in certain environments to avoid being detected.

As you can see, im somewhat of a videogame dork myself... :)
 
Yes, the handguards on the M-16 are correct for an A1. It even has the 20-round mag! However the three-prong flash hider isn't there nor is the bayonet lug.

Maybe it's custom?
 
Status
Not open for further replies.
Back
Top