denton
Member
This post might be a little bit theoretical, but it leads to a very important conclusion.
Variation does not simply add. If you are shooting 8" groups offhand at 100 yards with a 2 MOA rifle, switching to a 1/4 MOA rifle will NOT shrink your groups by 1 3/4". In fact, the improvement will be barely detectable.
Here is a simple example, using powder charge weights:
You have been making 223 reloads that have a 25 FPS standard deviation in MV. Part of your process is a special scale that allows charge accuracy down to the microgram. It works, but it is a very tedious process. You are thinking of switching to a powder measure. The powder measure you are considering dumps loads with a standard deviation of .1 grain. For your particular load, a grain of powder chamges MV about 100 FPS, so .1 grain is 10 FPS. How much will this change affect the MV of your reloads?
Standard deviations add by the square root of the sum of the squares, so the standard deviation of the new loads will be:
Square root (25^2 + 10^2) = 26.9 FPS. That is a small change, very hard to detect.
Because of the peculiar way that variation adds, you will NEVER make a big improvement in variation by fiddling with the less important variables. The ONLY way to make big improvements in variation is to find and control the major sources.
Variation does not simply add. If you are shooting 8" groups offhand at 100 yards with a 2 MOA rifle, switching to a 1/4 MOA rifle will NOT shrink your groups by 1 3/4". In fact, the improvement will be barely detectable.
Here is a simple example, using powder charge weights:
You have been making 223 reloads that have a 25 FPS standard deviation in MV. Part of your process is a special scale that allows charge accuracy down to the microgram. It works, but it is a very tedious process. You are thinking of switching to a powder measure. The powder measure you are considering dumps loads with a standard deviation of .1 grain. For your particular load, a grain of powder chamges MV about 100 FPS, so .1 grain is 10 FPS. How much will this change affect the MV of your reloads?
Standard deviations add by the square root of the sum of the squares, so the standard deviation of the new loads will be:
Square root (25^2 + 10^2) = 26.9 FPS. That is a small change, very hard to detect.
Because of the peculiar way that variation adds, you will NEVER make a big improvement in variation by fiddling with the less important variables. The ONLY way to make big improvements in variation is to find and control the major sources.