I Know I'll Get Flamed But Best Round for Killing Zombies

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BTT:

:evil:Who new this one was still open?:evil:

My answer to the OP is "What ever you have with you."

I hope you didn't read every post just to end up here.:neener:


P.S.
-I won't make it a habit to dig up old threads that were comfortably RIP.
 
OK, OK, before Justin points to the wall I have to ask...

Mods, if you don't like thread necromancy, then why not lock threads after x days of inactivity?

Or is it only for threads with stories about someone being shot/robbed/(anything to do with guns that has a date)?
 
I watched "Dawn of the Dead" for the first time last weekend. That film had an added twist--the zombies ran fast. I think I'd want a small caliber full-auto gun like an MP5 for those buggers.
 
I'll play.

BTW... this HAS to be the longest running zombie thread EVER on THR. Don't worry though... the Mods trace my movements in an effort to uncover and lock any SHTF or Zombie thread that escapes their attention for too long.


I think I've watched ever poorly casted, B-rated Zombie film ever made-- twice. I've even read WWZ and a few other books. (God help me, I have WWZ in HARDBACK.)


Here's a couple thoughts:


I think I'd want a small caliber full-auto gun like an MP5 for those buggers.


Sounds good on the surface, but every zombie encounter is going to have its own best weapons and tactic. Oh sure... a lot of weapons lend themselves well to ALL roles, but there ARE some that are better than others in different scenerios.


For instance:



That Full-auto MP5 sounds good. But what if you are Bugged into your upper floor with the stairwell destroyed? Seems like a small caliber semiauto would work well for picking off stragglers. In this case, it's really just target practice.

If you are out and about, will you have enough rounds for Full auto, "less-than-accurate" fire? What about time to reload? Will you be swarmed while reloading?

If you are doing a little maneuver like getting to Andy's Gun Shop like in DoTD 2004, well, you want something that can you can shoot a lot without reloading. You want something that had good knockdown in order to insure that brain destruction is assured. You want something that is easily maneuverable. Your longest shot is going to probably be at 10 paces.

I'd personally like a semi-auto AK or AR with a reflex sight, Forward grip and sturdy stock (may have to club with it.) I'd want as many magazines as I could carry and get to easily. And then I'd want a Back-up Handgun--any reliable highcap in 9mm, 40, or 45 would be fine.


Now if you have successfully fortified your "compound" and are set up to ride out the end of the world, you want a few options.

I'd have to assume you have some kind of fence or wall. It's up to you if you wanted to dispose of the Living Dead outside your compound. Remember-- every bullet you shoot is one less you have for later. Also remember-- the conventional wisdom is that gunshots also attract more zombies. You'd likely be killing one only to have 10 replace it.


For disposing of Zombies outside the wall, something silent would be a better option. A suppressed 22 would be ideal. However, if you can't go through all the paperwork-- or you did not think ahead, a 22 that can shoot 22 shorts such as most tube-magazine ones should keep noise down enough to limit more showing up.

I personally, would try to round up the ones outside the gate. Seems to me that something that keeps going and going like an Entergizer Battery and that doesn't sleep and (maybe) doesn't require food would be an EXCELLENT energy source. I'm thinking we could pop a baker's dozen or so on a treadmill and see see what happens. Horsepower could be replaced with Zombiepower!


And maybe keep a few chained up near the gates to your "compound" as an effective "guard dog" for dissuading looters.


We gotta think outside the box, people!



For compound defense, I'd think you'd want firearms that could reach to the end of your secure parameter. I'd let ammuntion supply dictate what firearms I'd use.

For instance:


.22 rimfire is CHEAP. You can have 10's of thousands of rounds for very little money. It would be good for picking off stuff.


Next, Mosins have been cheap. 7.62x54R has been cheap. It's got the knockdown and range of a 30-06. Seems to be a good option to have a lot of rifles and ammunition for parameter defense when you aren't getting "assaulted."

Remember... surviving the end of the world isn't a constant heavy firefight. It can have low-intensity mundane moments. I'd have a few mosins propped against the wall.

Ok... now in the event of an assault-- whether it be rapidly moving zombies or roving bands of mutant cannibal looters. You want something in the realm of an intermediate caliber, high capacity carbine. An AR or AK is a great choice. Just pick something and stack the ammo high!

In the event that you MAY have to aquire ammunition outside your existing supplies (you shouldn't have to-- remember, stack deep.) I'd have at least a couple firearms in some of the most common calibers. If for no other reason, if you DO aquire some ammunition, you'll have something to shoot it with. Remember-- we are in a mode where everything needs to be useful.


In the unlikely event that your actual home has been breached, Shotguns are nice to push back the invaders. Reliable and high capacity is what we are looking for here. I like pumps and other tube-fed magazines, but I think a magazine fed will reload faster. That means getting a few Saiga 12's, 20's of .410's (hey-- the kids need to pull their weight, too!)


Whatever you do, don't hit zombies with molitov cocktails if you don't have a parameter wall to hold them back. Sure, they will eventually burn up, but until they do, they are walking torches. They'll set everything they bump into on fire if you aren't careful. Remember, they don't feel pain-- and they aren't afraid of fire.



Don't think that a "moat" or being on an island will protect you, either. Remember-- zombies don't breath. They will walk along the bottom or float if filled with gases. It may take them some time, but they'll get there eventually. And you won't see them coming if they are on the bottom until its likely too late. Something to think about, huh?




Anyway... that's my thoughts up to now. I'm sure more will come if this hasn't been locked by then.


-- John
 
The other day I saw a movie with Vincent Price and he was supposed to have been the sole survivor after an invasion of VAMPIRE ZOMBIES! :eek:

He did ok with just a wooden stake.
 
Excellent advice, John. I remember zombies breaching a secure area via water in a more recent zombie film with Dennis Hopper as the bad guy. I'm glad to see you're thinking this through.

Stakes may have worked for Vincent Price, El Barto, but remember, he was the Chuck Norris of his day. Regulare folks like you and I best stick with firearms for zombie repellent.
 
I think you guys are way off on this one. If the zombies ever come, I'll just become a hoplophobic gun-grabbing anti. The zombies will detect no brains and move on.
 
Has anyone tried a rebar cutter on the end of their AR15 on Zombies?
Surely if you cut their legs off it would have to slow them down.
Think about it. You could have some cutouts down low in your
perimeter fence. When the Zombies move in close attach
your rebar cutter and shoot them in the knee caps.
 
They used a chainsaw to cut off zombie legs in Dawn of the Dead, but when the armored bus hit a speed bump, that didn't work out so well, at least for the hot slutty chick.
 
re:deacon blues
"I think you guys are way off on this one. If the zombies ever come, I'll just become a hoplophobic gun-grabbing anti. The zombies will detect no brains and move on."

That is the best weapon yet...no brains.
 
Think bigger people! In a defensive position, small arms are not the best option for destroying the enemy en masse, that's what artillery is for. Think a battery of 8 pound field guns loaded with canister rounds, use small arms to pick off what's left after the cannons go off :D

Barring artillery, use improvised land mines and grenades to kill large numbers of undead at once, and belt-fed MG's and rifles to handle point targets.

For missions "outside the wire", the best option would be heavily armored convoys, with emphasis on reliability and mobility; having a breakdown or getting stuck would not be a good thing, as extricating the stricken vehicle and its passengers would be dangerous and time consuming, and if the zombie horde hits before you can get it out, hopefully they can button up and ride it out until the cavalry arrives. The key with mobile missions is to keep moving and run the buggers over, don't stop and fight unless absolutely necessary, and if fighting is required, pack enough firepower to gain local superiority long enough to get clear or accomplish the mission.
 
... in Dawn of the Dead, but when the armored bus hit a speed bump, that didn't work out so well, at least for the hot slutty chick.
The hot slutty chick is a critical part of all zombie encounters.

If the hot slutty chick is not to be found, you may not be facing zombies, and thus you may need to adjust your defensive tactics appropriately.
 
If the hot slutty chick is not to be found, you may not be facing zombies, and thus you may need to adjust your defensive tactics appropriately.


Uhm... I don't know how to do that.


Everything I learned about fighting zombies came from the movies. A scenerio without a scantly-clad hottie has never come up...



-- John
 
well, if I'm facing the old school 'shambling horde' type zombies, then any belt fed MG would be ideal, with select fire rifles being the #2 choice.

If we're talking the 'SWAT zombies' (fast, aggressive, vaguely intellegent, and slightly coordinated) of modern depiction, then a high-cap carbine or bullpup (I would strongly favor a P90) and a potent sidearm (somthing in 40S&W or 10mm seems just about right) would be my kit of choice.

edit: I'd still want a sword in addition to any other weapon I could carry.
 
hmmm...

...that reminds me, what happened to that story???
hmmmm?
Last I remember they were in Vegas or sumthin... rauch06.gif
I'm also thinkin' that those "Stealth Doves" from the Colorado Get Together may have been slightly zombified...I'm headed back there this weekend and will observe and report...just in case...
If a very hot woman carrying various small arms and edged weapons, (whose name can't be pronounced) shows up...I'll think of ya'll... rauch06.gif
 
I watched "Sean of the Dead" three times in one weekend, and I can tell you a cricket bat is VERY effective on zombies.

For a firearm, a reproduction Winchester '66 "Yellow Boy" has a lot of stylishness going for it, especially if it has a lot of tasteless, gaudy engraving.
 
Just don't forget to wrap the handle with phone cord.

:D Way to go J. :D

Actually, a mace or other club-like object would be far more preferable than a sword, axe, mattock or similar. Trust me.
 
The official word in the "Zombie Survivalist guide" is that the 22LR is the best caliber to use. You can carry incredible numbers in the same weight and space as larger rounds. They are availiable almost anywhere. They have excellent accuracy, and within fifty yards, excellent penetration against soft targets.

Since the zombies can only be killed instantaneously by piercing or crushing force that destroys the brain, you can see the benefits. A mace is nice for melee, but if you're that close to many zombies, you're a write off. Ball bat is the second best with a crow bar being the best. Besides, how often can you find a mace.
 
An actual mace is a very nice thing due to proper balance which aids significantly with recovery from the swing and fatigue. Of course anything club-like is a-okay and better than the other items I mentioned.

I am in NO WAY advocating taking on the living dead in hand-to-hand combat, that would be suicidal! Firearms are the absolute best way to deal with the zombie threat.

But one should be prepared for close action because, in the zompocalypse, s#@t happens!
 
Oh, Look, A Zombie-Related Thread

Off topic?

Nah. "Zombies" is a topic, right?

Justin must be busy right now.

I guess I'll just have to shoulder the burden myself.

Which is too bad, really, 'cuz I like zombie threads.

Gawd. The pressure!

Now, where's that light switch . . .
 
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