Low Light, Tactics, Techniques and Procedures

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Jeff White

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old lady new shooter asked in this post in taliv's thread;
http://www.thehighroad.org/showpost.php?p=10028461&postcount=47

Perhaps you and others could share your experience and opinions of various light and laser devices.

It's been a while since we had this discussion here so I thought we could revisit it. I'd like to limit the discussion to the use of active light sources, white light and visible lasers. Although I know there is a lot of experience with passive TTPs, it's something that is pretty much limited to those shooters with the means to purchase good passive night vision or military and LE members.

I'll start:

Studies of shootings indicate that a high percentage of them take place during the hours of darkness. LE statistics point out that nearly 2 out of 3 LE officers that are fatally shot, are shot during the hours of darkness. A very high percentage of shootings involving private citizens also occur during the hours of darkness.

If you are unfortunate enough to be involved in a defensive shooting, it's likely going to be in the dark. So what kind of problems does one encounter in the dark.

Ken Good, retired SEAL and formerly of Strategos International and the Surefire Institute discussed these problems in the low light engagement course he developed for LE and military personnel:

Navigation, Threat Location, Threat Identification, Threat Engagement.

I think that for our purposes we can dispense with discussing using light to solve navigation problems in the dark, as private citizens with no duty to act won't face going into a totally dark environment after a criminal.

I think that every discussion of operating in the dark needs to start with a little primer on how our eyes work. I've read various descriptions in military field manuals and they all are pretty simplistic. I think that Good explained it best on page 13 of The Strategies of Low Light Engagement. This excellent manual that accompanied his course is unfortunately out of print. If you come across a copy grab it. There is a lot of great information there.

I will paraphrase, Everyone's ability to see under low light conditions is a bit different. Age also plays a role, we are best at seeing in the dark when we are teenagers and the older we get the more of that ability we lose and the older we get the longer it takes our eyes to adapt. At 59 I really notice this.

The retina is the back lining of the eye where the image we see is converted from light into nerve impulses that go to the brain. There is a purple light sensitive chemical called Rhodopsin in the retina. When light enters your eye and hits the retina the Rhodopsin bleaches and changes to Opsin then emits a minor electrical charge that goes to the brain. The retina then reacts to vitamin A in your body and it changes back to Rhodopsin.

The Rhodopsin is constantly being bleached and unbleached and vision is a steady flow. Except when exposed to an extremely bright light source. When exposed, even briefly, a part of the retina will become over bleached and it may require several seconds to several minutes before the vitamin A restores the visual purple throughout the retina and this is where the purplish ball or blind spot we see when we are hit with an extremely bright light comes from.

The retina is made up of two different receptors, called rods and cones. There are approximately 125 million rods and 7 million cones. The cones require much more light to function and they allow us to see color and fine detail.

Rods don't perceive color and don't give us fine detail. They do function better in low illumination and detect motion and are sensitive to contrast. Night vision is better after a slow adaptation from light to dark.

The central part of the retina is almost 100% cones and the periphery is almost 100% rods. We see color and fine detail in daylight because we are using mostly cones and in dim light we use mostly rods which is why we lose color and detail. Rhodopsin responds poorly to red, so as the light gets dimmer we lose the ability to see red first.

We see yellow/green the best and it is one of the last colors we lose acuity for as the light dims.

The pupil regulates the amount of light that reaches the retina. It adapts pretty rapidly to changing light conditions requiring only a fraction of a second to make the initial change and reaches maximum opening in about a second. It's not the opening of the pupil that makes adapting to the dark a long process, it's the transfer of vitamin A changing the opsin back to Rhodopsin that makes it take so long.

If you have 20/20 vision and are leaving a well lighted area and move into an area illuminated by starlight (defined as night sky with less then half moon and no direct artificial illumination, which is called scoltopic conditions) your vision will go from 20/20 to 20/800 instantly and will remain that way for approximately 2 minutes until your eyes adapt. 20/800 is four times worse then what would be considered being legally blind. That's less them 5% of your vision in daylight.

It takes 12 minutes of dark adaptation to raise your vision to 20/300, 15% of your daylight vision. After 30 minutes of dark adaptation your vision will reach a maximum of 20/180, only a little better then being legally blind.

Your peripheral vision is even worse in the dark. Our eyes and brain are wired to provide a small area of clear vision surrounded by concentric circles of blurred vision. The brain integrates many complex processes, which fill in the ambiguity created by our poor peripheral vision. The same process is involved in how we see in low light.

The brain calls on memory, selective suppression and enhancement to form visual perception. What you see is going to be heavily influenced by your experience and training. Remember that what we see is the combination of the existing light and the perceived expectations of the brain.

Studies have shown that this may contribute to the number of unarmed people shot by the police in low light conditions and why objects like cell phones or wallets are perceived to be guns.

Scared of the dark yet?

So what can we do to mitigate the handicap of darkness? The number one thing is to have a light.

But there are dozens of lights, which one should you choose? Small powerful lights are readily available and come in all price ranges. I recently saw a video by a trainer who said; "I want the sun." I don't agree with that. Super bright lights are ok for the outdoors, but you can easily blind yourself indoors with a light that's too bright. By blind yourself I'm referring to the temporary loss of night vision when a super bright light reflects off lightly painted walls, mirrors, glass on cabinets and appliances etc. (see the long boring part about how your eye works is relevant after all)

If you envision using your light in mostly indoor conditions a light that produces 60-225 lumens works well. If you anticipate using the light in an outdoor setting choose one 225 lumens or more.

Target Identification

It's absolutely critical that we can ID our target as a threat. We don't want to shoot at a silhouette or sound and find out later that we shot a family member, your neighbor from two doors down who stumbled into your home drunk thinking he was at home only to have missed it by two doors. These things have happened! YOU SHOULD NEVER ENGAGE A TARGET YOU CAN'T IDENTIFY

Darkness, adrenaline, and the tendency for the brain to fill in missing data with what your experience tells it you should see all combine to make misidentification an easy thing.

How to Use Light to Find and ID the Threat

The techniques I'm going to discuss are applicable to searching for a threat. Most people reading this thread will never have the duty to enter a structure looking for the bad guy. However they are applicable to use of a light in one's own home. I offer the following disclaimer:

If you are in your home you should retreat to your safe room and hold your position. The only time you should move to clear your house is to secure children or other family members and bring them to the safe room. Professionals clear rooms in teams.

That is the only circumstance I would ever recommend leaving the safe room. Barricade your family in the safe room, call the police and let them search your home for the intruder.

Light is a double edge sword. It is essential so that you can ID the threat, but it also gives your position away. So how do we use light to our advantage but deny the threat the ability to know exactly where you are?

You don't want the threat to shoot directly into the light and hit you. You need to distort the threat's perception of where you are by using what Ken Good calls visual distortion.

When you are moving through your house to the kids room so you can take them to the safe room, you don't want to bump into the intruder. You also don't want him to know exactly where you are. You want to use your light to confuse the intruder about what's actually happening.

Change the angle of the beam along the floor, down a hall, across the ceiling, up and down stairs. You need to do this constantly and randomly while moving. This will give the threat a distorted idea of where you are and how far away you are. By bouncing the light down the wall of a hallway you can make someone in a room think you are on the opposite side of the hall then you really are.

You need to move where you direct the beam randomly. It's easy to establish a pattern, its the way most of our brains work, but a methodical search with your light will telegraph your location and movement to the threat.

Along with the angle of the beam, you want to change it's placement randomly, held at arms length straight to the side, at arms length above your head, bent elbow with the body of the light next to your head. Put the light in a different position relative to your body each time you flash it.

Vary the rhythm and the duration of the light.

Don't establish a pattern and anyone hunkered down waiting to ambush you is not going to be certain exactly where you are.

Watch Out for Backlighting

All of your careful, random use of your light and movement will be for naught if you silhouette yourself in the external light coming in through a door or a window. The private citizen is at an advantage here over the police officer or soldier in that you can control your environment. Survey your home to find out where external light is coming in and could backlight you as you are moving through the house and fix them. Drapes, closing the door to a study, or family room, easy enough to fix. Know where the LED clocks and power lights are on the electronics in your home. I don't suggest disabling them, but know where they are as you plan your movement.

Self Blinding

It's easy to temporarily degrade your night vision with an extremely bright light when it's reflected back at you off of light colored walls, mirrors and appliances. Remember about how long it takes the vitamin A to turn the opsin back to Rhodopsin on your retina so you can see in the dark again. Once again the private citizen has the advantage over the solider or police officer in that the private citizen knows his own home.

Light and Movement

Start in the darkest area, light from that position momentarily, then move to the next position immediately ready to engage. You don't want to be where the threat just saw the light, when he reacts to it. Remember the light is your force multiplier, it lets you ID the threat and confuses the threat as to your exact location.

Using the Light with Your Weapon

You need to always be ready to engage. To do that, you must keep your eyes, the weapon and the light aligned. This doesn't mean that you have to have a weapon mounted light, you can use a handheld light from all of the positions and still keep your weapon trained on the bright spot of the beam. This does take practice, but you can safely practice this at home with your light and a blue gun or an airsoft gun. You aren't staring at your sights when you do this but the weapon should be held in a ready position with the sights just below your line of sight.

There are many different flashlight/handgun techniques. Not all of them will work for everyone. I will describe several here: They are listed in alphabetical order:

The Ayoob Technique. Developed by Mas Ayoob, it's for use with a large light with a side mounted switch like a patrolman carried in his squad car.

The flashlight is grasped in a sword grip with the thumb or any finger on the die mounted momentary switch. The thumb of the flashlight hand is pressed against the thumb of the weapon hand, creating isometric tension and steadying the weapon. It can be used with the hands back near the body or extended.

The Chapman Technique Named for world class shooter Ray Chapman and also credited to Bill Rogers and is also known as the Chapman/Rogers Technique.

The flashlight is held in a sword grip but only with the thumb and forefinger. The thumb of the flashlight hand or a finger operates the side mounted switch. The other three fingers of the flashlight hand wrap around the fingers of the weapon hand in an approximation of the standard two handed grip. Like the Ayoob technique it was designed for use with a large flashlight.

The FBI Technique Taught in police academies nationwide for decades, it's designed to keep the light away from the body so if the threat shots at it, the officer is not hit. The flashlight is held in a sword or ice pick grip with the arm extended well away from the body with the lens of the light in front of the body to avoid illuminating the user. The weapon is held in any one handed grip the shooter desires, not in contact with the light. You can use this with a large or a small light. Side switch or tail cap switch.

A lot of people think this is an outdated technique but it's one you might learn so you have it in your tool box with you are using the light to deceive the threat.

Hargreaves Technique Named after Mike Hargreaves, former British Army and full time firearms instructor. This technique is used with a small light with either a tail cap or side switch.

Hold the light in the support hand. Draw pistol and light together, punch pistol in straight line to the target, weak hand pointing flashlight. Bring the two hands together but the weak hand goes under the pistol. A tail cap switch is activated by pushing against the knuckles of the weapon hand, a side switch by the thumb of the support hand.

Harries Technique Named after one of the pioneers of practical pistol shooting, Michael Harries in the 1970s. It works with large and small lights tail or side switch.

The light is held in an ice pick grip. Thumb or any finger operates the switch. Wrists and backs of the hands lock together creating isometric tension. This is the technique I use the most with a hand held light.

Rogers/Surefire Technique Named for FBI agent William Rogers and was developed around the Surefire 6P flashlight.

The small light is carried in a syringe grip, with the fingers gripping the body of the light with the momentary switch on the tail cap resting against the middle or lower part of the thumb. The light is activated by squeezing between the fingers and thumb. The hands are brought together as in a standard two handed grip and the lower fingers on the light hand are wrapped around the gripping fingers of the weapon hand. Surefire added a rubber ring to the light to facilitate this grip.

Keep This in Mind with all of the Hands Together Techniques:

Its a natural tendency to direct the light into the threat's face or onto the perceived point of danger. At a few yards range it doesn't take much movement of the beam to change a perfect COM aim into a miss.

If you take your eyes off the threat to realign the weapon puts you in danger and may move the lights bright spot off the target. When you illuminate the threat, aim your weapon, not the bright spot of the light.

Hardware Considerations

Choose a light that is rugged, water resistant and bright, a minimum of 60 lumens. It should have a momentary on/off switch. I'm going to ask our resident light expert ugaarguy to weigh in on the various lights available.

There is much more to get into, we haven't discussed "power with light" use of strobing or weapon mounted lights. I've left out a few light/weapon techniques.

Much of the information in this post comes from The Strategies of Low Light Engagements by Ken Good. Some of the Answer, Handgun by Jim Crews and my notes from various training classes I took in my LE career.

You can't learn these TTPs by reading a book, watching a video or reading a thread on a forum. This post is to facilitate discussion and inspire the members to seek out training.
 
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I'm going to ask our resident light expert ugaarguy to weigh in on the various lights available.

Before I delve into the lights themselves I'm going to go into a bit of other background.

Jeff has already talked about various brightness levels in terms of lumens, and how bright a light should be for indoor vs. outdoor use. Lumens are a measure of total light output. That's only half the story, and we also have to look at light intensity, measured in Candela.

I'll start with an example: A 60 watt incandescent light bulb puts out around 850 lumens. Even with a bare bulb, that's not too bad our eyes, because that light is radiating in all directions. Put that same 60 watt bulb into a basic clamp utility light / painters light fixture and it becomes uncomfortable to look at directly, even with other lights on indoors. That's because those 850 lumens are now focused in one general direction, even if in a wide radius. With LED flashlights, we're now taking anywhere from 1/10th to all of that 855 lumen output, and it's coming out of a diode with a surface area that's a fraction the size of a lightbulb.

With LEDs even small changes in surface area can have a huge impact. So, Many times a physically smaller LED with a lower lumen output is more intense than a larger LED with a higher lumen output if both are in equal size bezels with optimized reflectors for each LED in that bezel size. An example of this is two lights from Army-Tek: Their Viking Pro v3 with it's 1100 lumen Cree XP-L LED has a peak intensity of 34200 cd, which results in a beam distance of 370 meters. Their Predator Pro v3 with its physically smaller Cree XB-H LED only puts out 550 lumens, but the more focused light has a peak intensity of 36200 cd for a resultant beam distance of 381 meters. The lights are identical size, and use the same batteries. In comparison, the slightly smaller Streamlight Polytac (close in size to the classic Surefire 6P), with an unspecified LED, has an output of 275 lumens at 9500 cd for a beam distance of 195 m.

Those numbers are measured with the ANSI-NEMA FL-1 standard, so we have a standardized comparison. Army-Tek is even more open by telling us what LED they use, and the lumens both at the bare LED and the Out-The-Front (OTF) lumens. Beam distance and intensity (candela, abbreviated cd or CD) are measured outside the light. So, even if the manufacturer doesn't specify lumens as LED or OTF the other two measurements, as long as they're ANSI FL-1, still give us an equal comparison.

But there's still more to the story. What does that beam look like? A 2 D cell LED Maglite has a 168 lumen emitter that can generate, with its reflector tightened down, a 42533 cd beam capable of reaching out to 412 meters. But that beam is extremely tight; and the spill (peripheral light) is narrow, dim, and inconsistent. Open up the reflector for a wider beam and you'll get concentric rings of lit and unlit areas. That's not ideal for a tactical light. In general, we want a moderate intensity hot spot with a medium to wide spill that's consistent and fairly bright.

Textured reflectors generally have very consistent spill with some reduction in LED lumens to OTF lumens. Smooth reflectors generally have the least loss from LED to OTF, but their spill can range from heavily ringed on cheap lights, to just barely perceptible rings on even high end lights. Optics, such as Total Internal Reflection (TIR) lenses popularized by Surefire, can be amazing on high end lights, or junk on low end lights. Sirefire, Army-Tek, and other premium makers offer true optical grade polycarbonate lenses that can give textured reflector beam quality with smooth reflector output levels. Really cheap imported lights often have cheap plastic lenses that have poor light transmission and can discolor and even crack over time. Regardless of LED type or reflector finish, smaller reflectors tend to have more spill and less throw, deeper reflectors tend to have more throw and less spill, and wider reflectors can generally be optimized for throw, spill, or a mix of the two.

That should be enough of a start to get you folks thinking. Tonight I'll delve into switch types, modes, batteries, and build quality.
 
Threat Engagement

You have to be able to aim your weapon to make hits in the dark. All of the rules of marksmanship still apply. We've been trying to solve the problem of seeing your sights for decades. We started with luminous paint and white paint to make our sights visible in the dark. We've advanced to self luminous sights using tritium inserts and even battery powered ones. The Trijicon RMR is being mounted on handguns now giving one the capability of a red dot reflex sight in a compact enough package to carry concealed. All of these solutions have their good and bad points.

Paint and Colored Inserts

There are many different paints out there that you can apply to your front sight. There is even a luminous paint that will absorb light through the day or in a lighted room and then emit a very dull glow in the dark. Some handguns can be purchased with a white or red insert in the front sight.

They give you better ability to see your sights in the dark, but they all require some ambient light. If you are in the deep shadows, they probably aren't going to be very visible even against a back lighted threat.

Tritium Inserts

The next advance came to us in the 80s when the federal government approved the use of tritium vials by private citizens. Using a vial filled with a radioactive gas had been around for a while. The military had an M16 front sight with a vial using promethium as the radioactive element for years.

The tritium vials were quickly adopted by the shooting community and it wasn't long before you could get a handgun from the factory with tritium inserts in the sights. Initially they were all green and most used a 3 dot system. They became all the rage and in those pre-internet days the gun writers waxed poetic about them. If you didn't have tritium sights on your defensive handgun then you weren't properly equipped. I can remember reading one writer's story on them ending with the comfort the gentle glow of the sights on the handgun on his night stand gave him when he closed his eyes to sleep.

When the PD I was working for transitioned from revolvers to automatics we got tritium night sights on the S&W 5906s they bought. One thing we noticed right away, was that scores in day time shooting went up. I am speculating that the sights stood out better then the sights on the S&W Model 65 and 66 revolvers we had been issued.

Some people had problems aligning the three dots in the dark saying it was hard to know which dot was on the front sight. I never had that problem, but others complained of it.

The makers of the sights offered us a couple options for dealing with that. There are bar dot sights with the tritium vial mounted horizontally at the bottom of the notch in the rear sight. You simply put the dot on the front sight on the bar of the rear sight. It's fast.

They also gave us different colors. We have tritium vials in green, red, orange and yellow. I prefer the multi-color sights. A green dot on the front sight and red on the rear sight. In my first post I mentioned that we see green the best. The green front sight is now the brightest thing in your field of vision, drawing your eye to the front sight and there is no confusion as to which dot is the front sight.

The disadvantage is they have to be replaced periodically. Green sights start getting visibly dimmer after 5 years. I've seen some that needed to be replaces at the 5 year mark. Red tritium has the longest life. I have an original Trijicon ACOG that I bought directly from Trijicon in 1988. It has red tritium in it and 27 years later I can still use that scope in the dark.

Of course if you are using a light to ID the threat, night sights are redundant. I have always been able to see the sights perfectly while illuminating the threat with a flash light.

I've got no personal experience with battery operated front sights, fiber optic front sights, or reflex sights on handguns so I will leave it to another member to comment on them.

Are night sights necessary for everyone? I would say not. My personal experience is if you are going to use a light to ID the threat, you don't need tritium, fiber optics or any other special sight to accurately engage the threat.

Weapon Mounted Lights

Weapon mounted lights for the private citizen are a little controversial among shooters. There are those who swear you are not properly equipped without them and those who say they would never use them. I have used both handguns and long guns with lights mounted on them on duty. The pistol I carried on duty still has a Surefire X200 mounted on it.

Even though there are techniques to use a hand held light with a long gun, I have never found any of them that I was really comfortable with. In my personal opinion, if your primary defensive weapon is a shotgun or rifle, you need a light mounted on it.

The big thing to remember when using a weapon mounted light is that you MUST have a hand held light too. Your weapon is not a flashlight and you don't want to point your weapon all over the place as you move, nor do you want to point your weapon at a family member you may encounter.

Many police departments mandate the carry of a second light if the officer is going to have a light mounted on his service weapon. I carried a Surefire Z2 Combat light on my duty belt and I would use it in my off hand with the lanyard around my wrist, I simply dropped it and let it hang when I needed a 2 hand grip on my pistol and used the light mounted on it. Shooting with it dangling took a little getting used to, but after a couple magazines it wasn't too distracting.
 
A lot of departments are now issuing weapon lights such as the Surefire X-300U for personnel. I love the Surefire. It is great fun to shoot at night. It's totally different and almost like tunnel vision. It's fun when shooting suppressed guns at night as well.
 
It is very illuminating :p to try all the techniques live fire to see what you like best. I've been to a couple courses where they taught and we tried all the main methods.

The first light I bought was a Surefire 6Z Combatlight in the 90's with a rubber o ring designed for the Rogers technique. On paper it looked best since you keep a 2 hand grip on the gun.

Live-fire it is no bueno for me. There isn't enough contact for the support hand and I find them slipping apart under recoil, even lowly 9mm recoil in a full size gun.

I like both the FBI and Harries used in combination. Harries as the main technique and fluidly switching to FBI while moving and clearing corners/shooting around cover.
 
The first light I bought was a Surefire 6Z Combatlight in the 90's with a rubber o ring designed for the Rogers technique. On paper it looked best since you keep a 2 hand grip on the gun.

Live-fire it is no bueno for me. There isn't enough contact for the support hand and I find them slipping apart under recoil, even lowly 9mm recoil in a full size gun.

That mirrors my experience with the Rogers/Surefire technique and I have large hands.
 
Using Light to Disrupt the Threat's OODA Cycle

While threat ID and threat engagement are the primary uses of light, you can also use your bright light to disorient the threat and disrupt his OODA cycle.

I'm not going to get into a long discussion of Boyd's OODA cycle in this thread. A search of this subforum will bring up several discussions on the OODA cycle.

We use light against the threat in two was. The first is deceptive. We use rapid, random movements and flashes of light to disorient the threat, in effect fooling his radar in much the same way a combat aircraft will eject chaff (strips of metal foil cut to the right length to reflect as an object on the enemy's radar) fooling him as to the exact location of the friendly aircraft.

We can also use intense white light to send our own version of a HARM missile right down his radar beam to destroy the radar, blinding him. It's hard for the threat to engage what he can't see.

Eyes that are adapted to the dark are very susceptible to being temporarily blinded by high intensity white light. If you want an idea about how effective this is, think about the last time you were driving at night and a car or truck in the oncoming lane failed to dim his high beam lights or a car or truck drove up behind you so close that his high beams reflected in the rear view mirror right back in your face. In both instances your eyes were not completely dark adapted like they would be in your darkened home. Yet the bright light quickly becomes uncomfortable and you flash your high beams at the oncoming vehicle to signal the driver to turn his high beams down or even turn your rear view mirror so the high beams of the car behind you no longer reflects right back into your eyes.

When I worked the street I would always use the spotlight on my squad to light up the interior of a vehicle I stopped by shining it into the rear view mirror. This had the added effect of flash blinding the driver and disorienting him while I walked up to the vehicle to make contact with the occupants.

You can use your handheld light the same way. When you illuminate the threat immediately shine the light in his eyes. This disrupts his OODA cycle because instead of thinking of what he's going to do next, you've changed his focus from the action he's going to take, to getting the sensory input he needs to take that action back.

I knew that this worked because I had used light on the street for years, but I had no idea exactly how effective it is until I volunteered to let Louis Awerbuck shine his light in my eyes during his shotgun class. A couple of seconds exposure to the light from his 6 volt Surefire had me unable to engage a target for a good 30 seconds. Think about that for a minute. 30 seconds out of the fight.

One thing to remember use your hand held light to do this and keep your handgun trained on COM.

Strobing

You can strobe with a regular light by moving the hot spot of the light horizontally across the pupils. Strobing is very disorienting. It alters the threats spatial orientation and depth perception. It can cause loss of peripheral vision and auditory exclusion. One thing to remember is that like every other defensive tool you have, it won't have the same effect on everyone. You can expect the threat to be anywhere from mildly irritated to completely disabled by strobing his eyes. Just like every other force option you have to be prepared to use another one if it doesn't have the desired effect.

LED technology has given us flashlights with a built in strobe capability. The Blackhawk Gladius was the first and now you can buy all kinds of small powerful lights that will strobe. I'm sure ugaarguy will cover all of the available options.

Still to come, specific indoor techniques and dry and live fire drills.
 
Switches

That should be enough of a start to get you folks thinking. Tonight I'll delve into switch types, modes, batteries, and build quality.
Alright, a few days later than I'd hoped, but here we go:

Switches

Primary Switches

There are several general types of switches, and there are lights with all variety of modes. The most basic switch types are the side switch as used on the classic Mag Lite, and the tail-cap switch as used on Surefire and copied by most other "tactical" light makers. Most side switches are of the "clicky" variety, and tail-cap switches are typically either twisty or clicky.

Clicky switches can be divided into the forward or reverse varieties. Forward clickies momentarily turn the light on when partially pressed in or forward, as long as pressure is maintained; and when pressed all the way in they click for constant on keeping the light on with no pressure applied until clicked off. Reverse clickies operate the opposite way: They leave the light constantly on, and momentarily turn it off under light pressure or keep the light off when clicked fully in. Forward clickies are preferred on tactical lights because the goal is to keep the light off and only momentarily illuminate.

The classic Surefire style twisty provides momentary illumination from pressing the rubber switch button, and constant illumination by tightening the entire tail-cap.

Mode Changing Primary Switches

Some lights change the mode using a full or partial presses on the primary switch, and some change the mode via a secondary switch option. On a tactical light, if the mode is changed by pressing the primary switch, I strongly recommend only two modes such as High/Low or High/Strobe. Anything more and the light is too complicated for the vast majority to use under the stresses of a threat or potential threat.

My favorite tac light switch is the Surefire two stage switch originally used in the Aviator and now available as the only switch on the A2 LED Aviator, and as the "Tactical Switch" on the EB2-T and EB1-T backup models. With this switch, light pressure - pushing the switch partially into the tailcap - turns the light on with low output (or the low power red secondary LEDs on the A2), and more pressure - pushing the switch further into the tailcap - turns the light on at high output (or the primary white LED at full power on the A2). Partially tightening the tailcap provides low output constant on with full output momentary now available from light pressure. This mode is great because it gives a low power navigation light when there's insufficient ambient light from stars, moon, street lamps, and the like. The final mode is to fully tighten the tailcap for constant on at full output. If you've used a camera with a film or digital camera with a shutter switch that's partial press to focus and full press to release the shutter this Surefire switch will come naturally. The drawbacks are that it takes a pretty long twist to go from all off momentary to full power constant, the switch only available on three fairly high end Surefire lights, and none of those lights are optimized for high powered rechargeable lithium batteries.

The other primary only switch is the full or partial press clicky already mentioned. Again, for a tac light we want this to be a forward clicky, and we only want two modes so we aren't distracted by cycling through multiple modes.

Secondary Switches

These are separate switches that operate in conjunction with a primary - almost always a forward clicky - switch.

My next favorite, maybe even tied for favorite, switches are the Elzetta High/Low and High Strobe tailcaps. These switches are forward clickies with a resistor ring inside the tailcap. With tailcap fully tightened to the body the switch operates in High (High/Low version) or Strobe (High/Strobe version), and when slightly loosened operates in the respective models other mode. The momentary and constant on press/click feature is retained in both modes. The downsides to this switch are that it's a $25-$30 upgrade over the standard rotary (twisty) or clicky switch on the Elzetta lights that are rather expensive to start with. The advantage over the similar head tight/loose switch (explained below) is that this Elzetta switch allows single handed mode changes by twisting the cap with thumb and forefinger while grasping the light with the other three fingers.

Next are head loose / tight secondary switches. These switches operate on the premise of the head being fully tightened to the body, or slightly loosened from the body. They can use electronic detection or a resistor ring to accomplish this. As long as only one mode is available in either position I'm fine with them. Having multiple modes available in each position can make the light overly complicated and likely to get switch into a mode you don't want under stress. Even in switches with one mode for each position a disadvantage is that it often takes both hands to tighten or loosen the head to change mode.

Another switch type is the control ring. These are rotary rings typically integrated near the head of the light which switch modes, and/or brightness like a dimmer type wall switch in your house. The advantages to these switches is that they allow the user to preset the mode, many modes can be available, and they're available on several moderately priced but high quality imported lights. The disadvantage is that, like the head tight/loose switches, these can be difficult to change modes one handed.

The last major switch type is the secondary press switch. These are typically a press switch located on the side of the light like a maglite switch. With the light turned on, the switch is quickly pressed to cycle through modes. Most of these types will remember the mode last used, and the light will come on in that mode when the tailcap switch is pressed. Many also offer the option to give a long press (hold the switch down rather than tap) on the side switch to turn the light on directly into high or strobe mode, regardless of the last mode. Some also offer this long press option on the primary switch with the same mode or a complimentary mode. I'm not a huge fan of these switches because the light needs to be turned on to access most modes, and it's easy for them to become over complicated while under stress.

The sub type of this switch is offered by at least one manufacturer, and it sits in the tailcap with the primary switch. The secondary switch is eclipse shaped, sits on the outer edge of the cap, and doesn't stand as out from the cap as the primary switch. Operation is the same as the side switches described above. I'm even less of a fan of these switches because, despite the manufacturers best efforts, it's still easy to inadvertently hit the secondary switch under stress.
 
Indoor Low Light Techniques

Don't fear the dark. The darkness can be your friend and if you make friends with it, it will cloak and protect you. You want to physically be where the light is the lowest. Turn the lights out and look around the room. You will notice that there are varying levels of light in the room.

By occupying the space with the lowest level of light you take away the threat's advantage. Think about all of the predators in nature that attack from the cover of darkness. Use the dark to shield you from the threat just like those natural predators.

You want to move from one dark space to the next. But before you move, you need to make certain that the threat hasn't already occupied it. Illuminate it with a momentary flash of light before you move there.

A note on momentary illumination: You can't just "look", you have to "see" what's in that space. You are only going to light up the space for a second. You have to concentrate on what's there in that second. In training we often look, but don't see. I've seen many instances where a shooter will reflexively look right and left and even to the rear on the range before holstering, and not see a target that was raised for them to engage. Why does this happen? It happens because we routinely train to scan for additional threats before holstering and there aren't any. And so since the brain often fills in what it expects to see, the shooter doesn't recognize the target when it is presented.

When you are using brief flashes of light you are essentially taking a mental photograph of what's there. You can do exercises like KIM (Keep in Mind) games to improve your ability to retain what you see in brief glimpses.

You want to move from the darkest place to darkest place so that you have the advantage. But while you are moving from dark place to dark place in order to get your loved ones to safety, you can't ignore the dark places that you pass but don't intend to physically occupy. The threat may be hiding there.

Note: If you are already familiar with working corners and sight lines, these descriptions will probably make a little sense. If you aren't, then this is pretty much gibberish to you. You can't learn these things from reading a book, a forum post or watching a video. The only way to learn and understand working corners is to learn it hands on.

One technique you can use to check these areas is the Quick Peek. You use this technique for a tight corner or a "T" intersection. This is basically staying concealed until the last second then leaning in the direction you intend to look taking your "photograph" and getting out. You want to break the plane with your eye, weapon and light. Lean in far enough to get your "picture" then back out. Some things you need to watch for:

Don't turn your light on too soon. You don't want to telegraph that you are entering the room (with your head and hands) by letting the threat see the light turn the corner.

Beware of illuminating the wall right in front of you. You can temporarily blind yourself with the reflection off the wall at worst or illuminate yourself when the light bounces off that wall.

Don't drag the beam on the floor. This will also telegraph your intentions to the threat.

Move fast. Get in and get out. Don't slowly lead with the light. You want to be in and out before the threat can react.

If you aimed your light high on the first peek go in low to the floor on the second peek.

Another technique is the slide by. You use the slide by to check a room you don't intend on entering. You can also choose to bypass the room in the dark, but that might not be the best option if you have to come back past it when returning to the safe room.

Start back from the door away from the wall the door is in. Flash your light into the room and take your "picture".

Step back and a bit closer to the wall the door is in so that you can see more of the room and flash the light, take your visual "photograph"

Slide across the door, flashing your light, illuminating the back of the room, take your "photograph".

Stop past the door facing it and light again, this will illuminate the other wall.

Move up to the door, light once more. You should have illuminated most of the room and you can now move on.

Remember to vary the height of the beam. Don't establish a pattern but never light from the same level consecutively.

Next we'll talk about training.
 
You can't learn the skills needed to fight in the dark by reading a book, watching videos, or reading posts on a forum. You can only learn these techniques hands on, under the guidance of a qualified instructor.

These drills should only be attempted by shooters who are completely familiar with the fundamentals of firearms safety, range safety and marksmanship.

Effective training is done in three phases. In the Army we called them Crawl, Walk and Run. These drills should be performed first in well lit conditions and drills requiring movement should be done dry in the light and in the dark for several iterations. This is the crawl phase. Go slow; concentrate of safety and doing it right.

In the walk phase you will do them in the dark, with live weapons but at a slow deliberate pace. Emphasis is on the proper technique and marksmanship. When I think of training in the walk phase, I can hear Louis Awerbuck in my mind saying "slow is smooth and smooth is fast." It's not about how fast you can run the drill; it's about doing it right.

In the run phase you will add speed.

Five Levels of Focus

This drill is designed to calibrate the shooters "inner stopwatch". You need to subconsciously know how much time is required to hit a target center of mass or a head shot at any given range that you can effectively deploy your weapon.

The targets are arranged in a narrow cone in front of the shooter. Some of the longer range targets should be partially obscured by other targets to force the shooter to change positions to engage them. For handgun training the first target is from 1-3 yards from the shooter, the second target from 3-5 yards, the third from 5-10 yards, the fourth from 10-25 yards and the fifth 25+ yards.
The coach/RM randomly calls out target sequences. (i.e. 1-3-4). Every time the closest target (#1) is called out the shooter must move, either left/right or forward/backwards before engaging the target.
Variations include the use of a light and calling out head or body to force the shooter to change focus.

Box Drills
This drill places the shooter at a range that he can easily hit with a two handed hold. 7-10 yards is a good distance. Start with the 2 handed hold. The shooter moves as the coach/RM commands, Right, left, forward, back.
Start dry until you are confident you can move and handle the weapon safely. You can work everything from movement, pivots (simply start facing a direction away from the target) engagement techniques, hammers, controlled pairs, failure drills, head shots and shooting positions by adding up/down to the commands you can transition from standing to kneeling or prone.
Shoot this drill two handed, one handed strong hand and one handed weak hand. Add a light and illuminate the target then move and engage. There are a lot of variations of this simple drill.

Lateral Slide
You can use this drill to work on shooting while moving and all of the handheld light positions. The shooter should not stop moving at any point during the drill.
Set up 4 to 8 targets in a row. Have the shooter move from one end of the targets to the other engaging each target. Once the shooter starts the run, he doesn’t stop to reload, clear a malfunction etc. It’s all about movement. Start in daylight. You can use this drill to train on all of the handheld light techniques. The idea is to engage the target from the oblique while moving. If the shooter gets past 30 degrees to the target, do not engage that target.
Add in different engagement techniques, one hand strong and weak side.

Light Move, Shoot Move
Use this drill to practice displacement after using the light. It begins with the shooter square to a single target. On the command “RIGHT!” the shooter illuminates the target and immediately moves to the right and engages the target, he can illuminate it a second time or not, his choice. Immediately after engaging the target the shooter moves to the right again.
The shooter then transitions the weapon to the other hand and repeats the drill moving to the left.
Work this drill with the various handheld light techniques.

Airsoft or Blue Gun Drills
Light Move, Shoot Move is very effective with airsoft or a blue gun .
You can get an idea of what the threat sees by setting up a video camera in a position you expect the threat to be then moving through the house, from the safe room to the children’s room and back. You will easily be able to tell when you illuminate yourself accidentally by holding the light behind part of your body.

We will talk about lasers next time.
 
It is very illuminating :p to try all the techniques live fire to see what you like best. I've been to a couple courses where they taught and we tried all the main methods.

The first light I bought was a Surefire 6Z Combatlight in the 90's with a rubber o ring designed for the Rogers technique. On paper it looked best since you keep a 2 hand grip on the gun.

Live-fire it is no bueno for me. There isn't enough contact for the support hand and I find them slipping apart under recoil, even lowly 9mm recoil in a full size gun.

I like both the FBI and Harries used in combination. Harries as the main technique and fluidly switching to FBI while moving and clearing corners/shooting around cover.

Try the Graham technique:

https://www.youtube.com/watch?feature=player_embedded&v=5_m7wvTzhgg

I find it easier to keep both hands on the gun, and also a little easier keeping the light parallel to my slide. You just have to move the "ring" as far back as possible.

We shot low-light at my place last night, using the various techniques, and barricades. It mostly re-enforced my liking of the FBI/Harries combination for searching AND shooting. For mostly shooting, where I know I'll have to shoot such as a low-light stage, I like the Graham method.

Chuck
 
Any chance you guys could also discuss laser grips?

This thread has been fantastically educational so far, I hope I'm not being too greedy by asking if maybe you could also discuss laser grips?
 
I need to get a new light for this purpose - it has been awhile since I last shopped for tactical/security flashlights - I imagine that they've improved alot in the past 10 years

Very informative thread - thanks for starting it
 
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I've heard the arguments about the light disorienting. I understand the concept but just because they are disoriented doesn't mean they can't pull the trigger and shoot a 5 foot group in your general direction.

The one argument I did hear was by "uncle Ray" at ITTS that made sense. He had a break in and they had razor blades. Basically it made me think that I've become so focused on firearms I forget that there are other weapons other than firearms.

Having said that, if the alarms goes off, my lights in the house go on in the common areas. I will feel more confident. I don't plan to leave my dark safe area. If someone wants to keep it dark, I completely understand that as well.
 
I've heard the arguments about the light disorienting. I understand the concept but just because they are disoriented doesn't mean they can't pull the trigger and shoot a 5 foot group in your general direction.

To be clear, you're absolutely right if one uses the light in "constant on" from a static position.

A better way to use the light in many circumstances is in a series of bursts of less than a second to no more than two seconds, while moving, and at varying angles. So employed, that disorientation is more likely to remain so, and the "general direction" a lot more general and tougher to pin down for an adversary.
 
Also, they aren't expecting the bright light in their eyes and don't control it. You are turning it on and following up with bullets after a split-second target ID. So...in order for them to shoot at the light, they need to react to it and shoot before the person who chose to turn it on puts well-placed bullets in them. Action (plus sight) beats reaction every time. That plus what psyopspec said, burst of light and bullets and move.
 
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