Self Defense "Software" THR Style

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Aaryq

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Jan 17, 2007
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Howdy, folks. We all know that Strategies and Tactics is a forum for software and not hardware. Mindset, not tools. Let's put together a list of different helpful S&T Quotes.

The first rule of a gunfight is to bring a gun.
CALL THE COPS.
9 times out of 10 it's better to "Bug-In."
Trust your gut.
If the only tool in your toolbox is a hammer, everything looks like a gun.
It's better to be tried by 12 than to be carried by 6.

What do you have to add?
 
Never, EVER, let a criminal take you anyplace (aka the "second scene" aka the "doom ride").

Even if you can't be part of the solution, try to avoid being part of the problem.

Criminals are like roaches. If you see one, assume there are more and act accordingly.

Don't move too quickly. The situation may not be what it appears.

Be sure, you can't call a bullet back.

Better a live witness than a dead hero.

A can o' firefight and a can o' sardines are similar. Once you open one up you'd best not stop until it's finished.

Never rely on a "one-shot-stop".

Post situation... Never pass up a good opportunity to SHUT UP.

Automobiles are poor concealment and terrible cover.
 
Never write a check with your mouth that your ass can't cash.

Biker
 
TallPine,
while ( Badguy.bThreat && Badguy.bMeans && Badguy.bOpportunity )
{
Pistol.Sights.Aim();
Pistol.Trigger.Squeeze();
}

Access to data members directly is a vilation of encapsulation, don't you know???
Refactor to include: bool BadGuy::posesThread() {}
And rewrite:
while ( Badguy.PosesThreat() ) {}

HIHIHIHIHI

And remember, this way interface stays the same, while the implementation can change, without affecting the user(s) of your object(s) :D:D:D
 
The pistol is merely a tool to use to fight your way back to the rifle you never should have left behind.

In case of a self-defense shooting, memorize this phrase: "I want to speak to my lawyer".

A .22 in your hand is worth more than a .45 in the safe.

Shoot until the threat is stopped

Reload when you can, not when you have to.

Look at my sig line for my favorite.
 
The first rule of a gunfight is to bring a gun.

The second rule is don't get shot.

and its corallaries...
Be the shooter not the target.
If you find yourself in a perfect Weaver stance, your'e doing something wrong.
 
I hate cliches too, but here goes...

Take your time - quickly.

A fast loud noise is still just noise.

The smaller the caliber, the better (and luckier) you'd better be.
 
Biker already has the best quote:

Here's to cheating, stealing, fighting and drinking. If you cheat, may it be a death; if you steal, may it be a heart; if you fight, may it be for your Brother; and if you drink, may it be with me.

But I also say: No matter what else happens at the end of the day all that really matters is that you are still alive.
 
Al Capone, I believe: "You get more with a kind word and a gun than a kind word alone"
 
-If you're not willing to use it, don't whip it out.
-If you don't need it, don't introduce it into the situation
-Just because the bad guy holds a gun sideways, closes his eyes, and violently jerks the trigger, doesn't mean he won't get lucky.
-You can do everything right and still lose.

-Treat others as you expect to be treated.
-Be as nice and polite to people as they will let you be.
 
I'd rather have a bottle in front of me,
Than to have a frontal lobotomy.
 
TallPine,

Quote:
while ( Badguy.bThreat && Badguy.bMeans && Badguy.bOpportunity )
{
Pistol.Sights.Aim();
Pistol.Trigger.Squeeze();
}

Access to data members directly is a vilation of encapsulation, don't you know???
Refactor to include: bool BadGuy::posesThread() {}
And rewrite:
while ( Badguy.PosesThreat() ) {}

HIHIHIHIHI

And remember, this way interface stays the same, while the implementation can change, without affecting the user(s) of your object(s)

I'm no programmer, but I noticed a small syntax error.....

there's no Pistol.Mag.Reload();
 
Avoid, deescalate, act.

Shut up and pay attention.

All things fail at one point or another. Plan for it to happen and have a backup plan for when that plan fails.

When going from one point of safety to another pay attention to your surroundings.

A knife/club is a deadly weapon.

Defense in depth.

MOVE!
 
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