Tactical Video Games

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Sorry, but I don't think video game stress is the same as "oh ???? I'm going to die right now" stress. There is no respawning in real life.

My experience with these real life gotcha moments haven't been stressful. Quite the opposite. My brain gets busy computing the situation and planning a successful survival strategy. I don't feel there is any conscious control in that. If there is I wouldn't interfere since it seems to be a heightened sense of awareness.

Offensive action on the other hand can produce stress for me that may be and often is counter-productive. This is hard to manage but can be delayed with experience. Getting the shakes afterwards is probably unavoidable, at least for me :D

Strategy is either there or it isn't. Playing against a computer teaches you strategy but it's the strategy needed to to beat that game. Games have limitations. They are highly predictable. That must be where most of you are coming from? I agree this is basically useless in real life.

Player vs player can get my adrenaline pumping. It's managable with experience just like IRL. You learn to adapt and not have a singleminded objective unless you want to die. Beerslurpy knows what he's talking about. My game of choice has a penalty for dying that takes the fun out of it. There is no auto save.

Shooten's explanation of the improvement in his tennis abilities fits right in with that article I linked. It's like that.
 
America's Army is pure mulitplayer as far as I can tell. You hear shots and then you're DEAD.

I thought that was pretty realistic.

I just can't handle keyboard/joystick or any navigation other than hold a plastic simu-gun and point it at the screen. In AA (played only a few times and I probably don't have time to get back into it), about the only movement I do game-time like I would in the real world are leaning out, shimmying sideways, and dodging back and forth while I run forward.

Other than that, I'm a clumsy oaf. ONE thing the game seriously lacks is an ability to glance left or right or otherwise look somewhere other than where your weapon is pointed. Those blind spots are deadly!

The game is hindered somewhat by the differing skill levels between users. But the latest release/bugpatch fixed the bunny-hopping cheater thing. You get tired now and can't leap forever in an effort to avoid getting hit.:neener:
 
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