natedog
Member
WOW. Overall, I am very impressed. The gameplay is incredible. The story is nothing short of brilliant. The graphics, light effects, bump mapping, textures, everything, is great. The sound is very realistic, and the game's main theme is absolutly moving. The animation is very good, especially the death animation and the weapon animation. Shell casings eject and mags do to realisticly, and enemies crumple and fall in life-like fassions under a hail of gun fire. Oh, and the guns are great. Max can use his trademark Beretta (or a pair), a pump shotgun, Desert Eagle, sawed of shotgun, street-sweeper, M-4 Carbine, AK-47, Single (or Dual ) Ingrams, Remington 700, Dragunov, MP5 (with a red dot scope), molotov cocktails, grenades, and melee attacks. The weapon models are done very well. On the AK-47, you can see wear on the bluing and pitting and such in the stock, for example. On several of the firearms you can even make out the serial numbers (or see where they've been filed off) and model numbers. On the downside, the game is a bit unrealistic. You can carry all the above weapons at once, with 10 mags for each. Max's trademark move is to dive forward, backward, or side to side while firing a weapon. While this move is very useful to get to cover quickly, it is hardly practical in real life. Further, he can empty 2 Ingrams on full-auto at the same time without any kind of muzzle climb-albeit with extreme innacuracy. Also, a feature called "Bullet Time" is used. With it enabled, everything slows down as if you're in intense concetration, but Max can still aim in real time, giving him an edge on enemies. The more enemies you kill while in "Bullet Time" the "deeper you go into 'the zone'". Time slows down even more, but Max is moving at the original "bullet time" speed. However unrealistic, it's the most frickin cool feature in an action game, ever. Plus, you can pause the game and the camera pans around Max, showing a *360 view of him, so you can see the bullets flying past him and the trail of brass you're leaving. One thing that I thought was really cool (but somewhat stupid) is the "bullet time" reload. If you're in "bullet time" and you reload, Max spins around, drops the mags, and reloads. Only problem is that you never see him insert new mags. With the dual ingrams, for example, all he does is spin in a circle and drop the mags-never does he put in fresh ones or recock them. Also, he can do the "bullet time" reload with a tubular magzine fed shotgun in about 1/2 seconds. It still looks sweet, though, if you just turn of your sense of realism for a bit. Overall, I'd give Max Payne a 95%.
Graphics: 100%. The game looks incredible, but still isn't too taxing. On my 2ghz Penitum 4, 512mb, gf-4 4600 128mb graphics card, I can still turn on anti-aliasing, enhanced lighting, etc. on 1284x768 resolution and get about 40-50 frames per second
Sound:100%. Guns sound good, music is good, and the main theme is downright moving.
Story: 95%. A great continuation of an excellent story. The plot is very good, but there are a few holes in it.
Gameply: 98% This game is fun, fun, fun. The main single player game is fairly short. I bought the game on the 15th (the release date) and had it beat by the 18th, with steady hours put in after school. I'd guess it to be about 15 hrs. long. However, the game features a gameplay mode called "Dead Man Walking". Max Payne is in a closed off area, with a pistol and a shotgun and a few health items, and must survive against hordes of enemies for as ong as possible. For every kill you get a +2 second bonus. Enemies continue to respawn, and death is inevetible. How long can you last? This adds nearly unlimited enjoyment. (Note: on my favorite map, Manor Yard, i have a record of 9:44:53. Beat that ).
Gun factor/Realism: 90% (See above reasons)
Graphics: 100%. The game looks incredible, but still isn't too taxing. On my 2ghz Penitum 4, 512mb, gf-4 4600 128mb graphics card, I can still turn on anti-aliasing, enhanced lighting, etc. on 1284x768 resolution and get about 40-50 frames per second
Sound:100%. Guns sound good, music is good, and the main theme is downright moving.
Story: 95%. A great continuation of an excellent story. The plot is very good, but there are a few holes in it.
Gameply: 98% This game is fun, fun, fun. The main single player game is fairly short. I bought the game on the 15th (the release date) and had it beat by the 18th, with steady hours put in after school. I'd guess it to be about 15 hrs. long. However, the game features a gameplay mode called "Dead Man Walking". Max Payne is in a closed off area, with a pistol and a shotgun and a few health items, and must survive against hordes of enemies for as ong as possible. For every kill you get a +2 second bonus. Enemies continue to respawn, and death is inevetible. How long can you last? This adds nearly unlimited enjoyment. (Note: on my favorite map, Manor Yard, i have a record of 9:44:53. Beat that ).
Gun factor/Realism: 90% (See above reasons)