Pointman1776
Member
>>Stage 6: TEXAS STAR
Overall
Place Name No. Class Division Pts Pen Time Hit Fact Stg Pts Stg %
1 CAMP, JASON 17 B Open 121 0 15.39 7.8622 100.00%
6 BUTLER, TARAN 81 GM Limited 10 122 0 18.14 6.7255 85.54%
38 KARNOFF, EYON 80 U Production 123 0 29.47 4.1737 53.09%
61 ROBILLOS, JAMES 79 U Production 115 0 45.32 2.5375 32.27%
62 CHANG, RICHARD 78 U Limited 10 110 20 35.89 2.5077 31.90%
65 BUMANGLAG, OSCAR 76 U Production 108 20 38.62 2.2786 28.98%
68 LAM, MIKE 75 U Limited 10 131 0 61.91 2.1160 26.91%
75 LEE, KEN 73 U Limited 10 122 10 78.36 1.4293 18.18%
77 BEARDEN, ARTHUR 87 U Production 101 30 54.66 1.2989 16.52%
84 YU, HEINDRICK 86 U Production 91 40 115.64 0.4410 5.61%
85 PANGILINAN, PHIL 85 U Limited 10 74 110 78.06 0.0000 0.00%
85 SALONGA, EMIL 74 U Production 71 80 80.00 0.0000 0.00%
Limited 10
Place Name No. Class Division Pts Pen Time Hit Fact Stg Pts Stg %
1 BUTLER, TARAN 81 GM Limited 10 122 0 18.14 6.7255 100.00%
13 CHANG, RICHARD 78 U Limited 10 110 20 35.89 2.5077 37.29%
16 LAM, MIKE 75 U Limited 10 131 0 61.91 2.1160 31.46%
17 LEE, KEN 73 U Limited 10 122 10 78.36 1.4293 21.25%
19 PANGILINAN, PHIL 85 U Limited 10 74 110 78.06 0.0000 0.00%
Production
Place Name No. Class Division Pts Pen Time Hit Fact Stg Pts Stg %
1 JONES, CHRIS 14 U Production 115 0 26.65 4.3152 100.00%
2 KARNOFF, EYON 80 U Production 123 0 29.47 4.1737 96.72%
7 ROBILLOS, JAMES 79 U Production 115 0 45.32 2.5375 58.80%
8 BUMANGLAG, OSCAR 76 U Production 108 20 38.62 2.2786 52.80%
11 BEARDEN, ARTHUR 87 U Production 101 30 54.66 1.2989 30.10%
15 YU, HEINDRICK 86 U Production 91 40 115.64 0.4410 10.22%
16 SALONGA, EMIL 74 U Production 71 80 80.00 0.0000 0.00%
Analysis: My favorite. The Texas Star. No. Really. Favorite. Yep. The trick with the Texas Star is to shoot top to bottom, as some of our fellow squad shooters learned the hard way, no matter how many times I said to shoot top down during the walk through, before each shooter got into the box, and again as they targeted the Texas Star. I beginning to realize that a few folks perhaps thought that I was purposefully pawning bad advice to better my own chances, but this was not the case. At least, that's my story and I'm stickin' to it.
Lessons Learned: Accuracy, accuracy, accuracy. Make sure to engage all targets (no skipped targets). Shoot that damned star from top down. AND NEVER GIVE UP!
So, hidden in that mass of data is some GREAT and valuable information once you know how to analyze it. A regular tea leaf Davinci code.
And, gee, wouldn't you know, but since no one is allowed to shoot on our squad anymore except me, I WIN!!!
I'll be the "shoot Nazi" -- "No shoot for you!"
So take THAT!! (neener neener)
Until next time!
Cheers!
Overall
Place Name No. Class Division Pts Pen Time Hit Fact Stg Pts Stg %
1 CAMP, JASON 17 B Open 121 0 15.39 7.8622 100.00%
6 BUTLER, TARAN 81 GM Limited 10 122 0 18.14 6.7255 85.54%
38 KARNOFF, EYON 80 U Production 123 0 29.47 4.1737 53.09%
61 ROBILLOS, JAMES 79 U Production 115 0 45.32 2.5375 32.27%
62 CHANG, RICHARD 78 U Limited 10 110 20 35.89 2.5077 31.90%
65 BUMANGLAG, OSCAR 76 U Production 108 20 38.62 2.2786 28.98%
68 LAM, MIKE 75 U Limited 10 131 0 61.91 2.1160 26.91%
75 LEE, KEN 73 U Limited 10 122 10 78.36 1.4293 18.18%
77 BEARDEN, ARTHUR 87 U Production 101 30 54.66 1.2989 16.52%
84 YU, HEINDRICK 86 U Production 91 40 115.64 0.4410 5.61%
85 PANGILINAN, PHIL 85 U Limited 10 74 110 78.06 0.0000 0.00%
85 SALONGA, EMIL 74 U Production 71 80 80.00 0.0000 0.00%
Limited 10
Place Name No. Class Division Pts Pen Time Hit Fact Stg Pts Stg %
1 BUTLER, TARAN 81 GM Limited 10 122 0 18.14 6.7255 100.00%
13 CHANG, RICHARD 78 U Limited 10 110 20 35.89 2.5077 37.29%
16 LAM, MIKE 75 U Limited 10 131 0 61.91 2.1160 31.46%
17 LEE, KEN 73 U Limited 10 122 10 78.36 1.4293 21.25%
19 PANGILINAN, PHIL 85 U Limited 10 74 110 78.06 0.0000 0.00%
Production
Place Name No. Class Division Pts Pen Time Hit Fact Stg Pts Stg %
1 JONES, CHRIS 14 U Production 115 0 26.65 4.3152 100.00%
2 KARNOFF, EYON 80 U Production 123 0 29.47 4.1737 96.72%
7 ROBILLOS, JAMES 79 U Production 115 0 45.32 2.5375 58.80%
8 BUMANGLAG, OSCAR 76 U Production 108 20 38.62 2.2786 52.80%
11 BEARDEN, ARTHUR 87 U Production 101 30 54.66 1.2989 30.10%
15 YU, HEINDRICK 86 U Production 91 40 115.64 0.4410 10.22%
16 SALONGA, EMIL 74 U Production 71 80 80.00 0.0000 0.00%
Analysis: My favorite. The Texas Star. No. Really. Favorite. Yep. The trick with the Texas Star is to shoot top to bottom, as some of our fellow squad shooters learned the hard way, no matter how many times I said to shoot top down during the walk through, before each shooter got into the box, and again as they targeted the Texas Star. I beginning to realize that a few folks perhaps thought that I was purposefully pawning bad advice to better my own chances, but this was not the case. At least, that's my story and I'm stickin' to it.
- This stage had a lot of hard cover (orange netting) and white "no-shoots" covering a many targets, and the angles of the hard cover and no-shoots meant that many of the targets were only visible from certain angles. So the shooter couldn't just start at one end, and shoot all the targets in order to the other end where the Texas Star was. The shooter had to engage a one or two targets, move (passing a target not yet shot), engage another one or two targets, but then turn back a few degrees to engage the target the shooter had to pass a moment before. Because the shooter's start position was in the middle of the shooting area, the shooter really couldn't effectively run to the far side, then run down the line shooting all the targets in one strafing run from that angle, stopping at the end, reloading, and running back to the other end in a different angle strafing run, before finishing up with the Texas Star. Thanks Jojo. Devious SOB.
I call this kind of exercise "go fish" or the "memory card game" because you have to keep track of which targets have been engaged and which ones still require shots. Shoot a target that you've already shot, and you're wasting time. But skip a target that you THOUGHT you already shot, well, then you lose out on points plus incur -10 point mike penalties. In the video, you can see that as I moved down the line, I paused on a couple of targets trying to remember if I already shot them and looking for holes to confirm. Now, my eyesight ain't all that great, so I couldn't see the tiny 9mm minor holes, so I was relying mostly on memory and angle analysis to determine if it was likely that I shot the target from a different angle or not. - I again got lucky, cleaned the Texas Star with 5 shots, no extra shots, for the first time ever. Another huge personal breakthrough. The first time I shot a stage with a Texas Star, I went through THREE f*$#(!@% mags, that's 30+ rounds, trying to clean that thing because I started from bottom to top and that damned thing really started spinning on me, and ran out of ammo later in the stage and had like 7 "did not engage" targets for 14 mike penalties on top of not getting points for 14 missed shots. I'm still twice as slow as the overall winning time, and about 40% slower than Taran (i.e. Taran was almost twice as fast as me), but decent accuracy and a clean shoot (no mikes) really helped me out.
- Kevlarman shot a clean shoot, no mikes, and even though his time was mid-pack for our squad, solid accuracy and no mikes propelled him up the rankings.
- Black Majik also had a good score, and a pretty good time considering the video shows him really trying to think if he shot a couple of the targets or not, but that last partially hidden target on the end of the last hard-cover orange-netting barricade was really easy to skip/miss, and that resulted in 2 mikes and an unfortunate drop to an otherwise solid run.
- Uncle O also skipped/missed that last target, and had to take a couple of extra shots on the Texas Star, but he would have otherwise but right at the top vying for #1.
- BlamBlam-2Alpha: Boooooooooooring. More 2 Alpha's, clean shoot, no mikes, 3rd highest score of the stage. Blah blah blah. Get the boy some ACME rocket skates and THEN we'll be talkin' a whole different game.
- Beetle Bailey: solid shoot, one mike, but didn't miss that partially hidden target. Video shows that Beetle Bailey really was sliding around the gravel, and had a lot of back and forth zig-zag movement trying to get all the angles which slowed him down more than probably necessary. Good run though!
- ABearden also skipped/missed that last target, and just barely clipped a no-shot for an extra -10 pt penalty, and those plates on that star were just not behaving for him, contributing to a slower time than he probaby could have otherwise shot. Solid run.
- H57 again quietly went about his job. You can set the atomic clock by this guy's even pace/speed because no matter the situation, he's always the same speed.
- I can't remember what happened to philpan on this stage, but 110 mike penalties doesn't seem right to me. 11 mike and/or no-shoot combo's? Doesn't seem right. I think H57 was messin' with you, my friend.
- This was one of my favorite stages to watch emilsal shoot. Forget the mikes and/or no-shoots. When he came to that Texas Star, he NEVER GAVE UP!!! Some of those plates he hit THREE and FOUR times before falling off because the retention spring in the back was probably too tight. Meanwhile, the star is spinning like a hypnotist's wheel, and he just keeps aiming and shooting away until, one by one, each plate succumbed to his relentless pressing attack until the star was cleaned. It was awesome. emilsal embodied the shooter's spirit on this day, and represented his Navy service with honor...the man does NOT know the meaning of the word "quit" or "leave it behind". Not in his vocabulary. I love it. (Now, if we can just get you to slow down your double-taps just a bit and make sure that second shot lands on-target, you will be a force to be reckoned with, my friend.)
Lessons Learned: Accuracy, accuracy, accuracy. Make sure to engage all targets (no skipped targets). Shoot that damned star from top down. AND NEVER GIVE UP!
So, hidden in that mass of data is some GREAT and valuable information once you know how to analyze it. A regular tea leaf Davinci code.
And, gee, wouldn't you know, but since no one is allowed to shoot on our squad anymore except me, I WIN!!!
I'll be the "shoot Nazi" -- "No shoot for you!"
So take THAT!! (neener neener)
Until next time!
Cheers!