Thanks for posting this up. Here is a 100rd handgun course of fire that I came up with. I call it the developmental shooting standards.
Developmental shooting standards
Range: 3-20yds
Targets: IPSC (x 3) 1 meter apart shoulder to shoulder.
Ammo needed: 100rds
Par Time: Depends on personal skills, and application of skills. No set time for everyone.
Scoring: A and B of Headbox =2 points / A zone of the body = 2 points, C zone= 1 point, other =0.
Variations:
1)Use only the top half of the a zone.
2)Incorporate a reload in the 1-5 drill on the move
3)Use inert rounds in your magazines
etc
Why?:
1)Though there are many good test and templates out there already I feel that the majority of them are unrealistic. Most are static and do not make us do what we don’t like to do. Though the 10-8 standards is the most extensive and best one that I have seen yet. I still feel that it is room for a test that is more.
2)The reason that there is no time limit is because it is dependent on the shooter. To many times with dealing with skills test and drills that are under tight time constraints people “cheat’ and or “game” the drill. Shoot this drill figure out what your time, and total score is, and that is your bench mark to strive t do better at next time. It is up to you to do all the things that you would want to do in a real life dynamic critical incident. You want to step off the line of attack, you want to verbalize etc. Too often in these drills that have time standards we dismiss all of that and do only what we have to get a good score.
3)One of the big goals of this drill/ test was to create something that covered a lot of topics, and tested the shooter in as many areas as possible, but did not take a lot of time, ammo, and resources. With the economy in the crapper, it is more important now that we get as much out of our training dollar as possible. Even on the LEO side, funding is low, and the ability to get ammo to train on all these areas is tough. This drill allows you to go to the range, with 100rds and cover the majority of tasks and techniques that you as a fighting hand gunner needs. Not only do you get the shooting and the manipulations side of the drills, but also following through with assessing your target, scanning your surroundings, topping off etc. It is imperative and up to you the shooter to ensure that you are doing this through the drills, and stages. Commonly people shoot a stage, re-holster really fast, and look at their time and disregard the actions that they should have taken after the shooting was over. Additionally there are many test that have you shooting pairs. It is easy for most anyone to shoot 2 rounds fast and accurately, 3,4,5 etc is much harder. We also do not want to create another bad habit in only shooting 2 rounds every time.
Credit is due:
1)To the guys that developed the 10-8 standards. That is what sparked this idea, and from which some of the drills come.
2)Ken Hackathorn’s 3 sec head shot standards
3)Kyle Lamb
4)Also all the others along the way that want to be better, and push me to be better.
Notes:
1)If the drill calls for multiple targets, they are all threats. If it is a single target drill or engagement, the other two targets are innocents, not there, or however you want to do it in your mind.
2)If you carry concealed then that is the way that you should shoot it. If you are an LEO and use your duty rig more than anything else that is the way you should shoot it etc.
3)All from the holster, unless otherwise noted.
Topics covered:
1)Shots to body and head and a combination of the 2
2)Multiple targets 2 hand, weapon and reaction hand only
3)Shooting on the move
4)Weapon and reaction hand only shooting
5)Weapon, reaction and 2 hand type 3 malfunction clearance
6)2 hand, weapon hand and reaction hand reloads
7)Ranges from 3-20yds
8)Strings of fire from 3-10rds
9)Driving the gun left to right, right to left, and center out.
Stages:
1)At 20yds, draw and fire10rds to the body of target 1
2)At 10yds, draw and fire 10rds to the body of target 2
3)2 hand reload at 10yds, draw fire 3 reload and fire 2 to body of target 1
4)Targets 1-3 from 10yd line, on signal draw and fire 1-5 drill on the move. 10-3-10yds
a)1 on target 1
b)2 on target 2
c) 3 on target 3
d)4 on target 2
e) 5 on target 1
5)At 5yds, draw and fire 10rds to the body of target 3
6)Headshots (this string has 3 reps) @5yds
a) Left to right 1 rd each
b)Right to left 1rd each
c)Center, left and right or right and left, your choice.
7)2 hand at 5yds 4 to body, reload, 1 to head on target 1
8)Weapon hand only (draw) at 5yds 4 to body reload, and 1 to head on target 2
9)Reaction hand only at 5yds 4 to body reload and 1 to head on target 3
10)Type 3 malfunction clearance at 7yds 2 hands clear, and fire 3 to body of target 1
a)From ready
11)Type 3 malfunction clearance at 7yds weapon hand, clear and fire 3 to body of target 2
a)From ready
12)Type 3 malfunction clearance at 7yds reaction hand, clear and fire 3 to body on target 3
a)From ready
13)2 hand reload at 7yds fire 2 reload, fire 3 to body on target 2
14)At 10yds draw, weapon hand only fire 2 per body left to right, switch to reaction hand and shoot 2 per body right to left.